CORE RULES

A master doorway into the fundamental rules of Grayscale Sword & Sorcery. Choose a chapter below to access detailed systems, or step directly into the Dice Room.

4 CHAPTERSBOOK I: CORE RULES
01 • TOOLS01
THE TABLE ENGINE

DICE ROOM & PROBABILITY

Interactive dice deck, custom formula builder, modifier tables, live combat log, and initiative tracker.

Open Dice Room
02 • COMBAT02
ROUNDS & ACTIONS

COMBAT & TACTICAL MECHANICS

Round cycles, action economy, attack rolls, defense floors, soak, tactical maneuvers, cover, and saving throws.

View Combat Rules
03 • SUBSYSTEMS03
RESOLUTION & MACRO-SYSTEMS

INTERLUDES

Streamlined multi-check systems: mass battles, running skirmishes, tactical chases, stalking duels, ransacking, and downtime carousing.

View Interludes
04 • SURVIVAL04
HEALTH UNDER PRESSURE

INJURY & RECOVERY

Health pools, pitstops, sleep, medical care, conditions, poison, virulent diseases, environmental exposure, and the 8-tier fatigue track.

View Injury & Recovery