Interludes

An interlude is a fast way to summarize lengthy endeavors that the players and Storyteller wish to avoid role-playing in detail.

To conduct an interlude, first identify the overall objective. Then, identify 3–9 skill checks required for success and assign separate difficulties to each, along with the consequences for failure. Put all the checks in order and have the players decide who will make which rolls. Run down the list, make the necessary rolls, and determine the result. If most of the rolls were successful — including those necessary for success — the party succeeds. Otherwise, they fail and are forced to quit, withdraw, get captured, etc.

Interlude3–9 ChecksSkill-DrivenNo XP