Beasts

Natural and dire animals — the predators, beasts of burden, and alien fauna that fill a world before the supernatural enters it.

Families · 12Normal · Legendary · DireStat Blocks

Overview

Normal Animals
Monsters are not exceptional without regular animals to compare them to. In most roleplaying games, animals are simply window-dressing. If statistics are needed for something simple like a cow or a dog, it is enough to use the rules for minions. Larger and more dangerous animals have their own statistics.
Legendary Animals
Much like humanoids, animals grow in power with age and experience. If you need a convenient excuse for why this happens, their greater prowess can be attributed to the subtle influence of nature spirits. This is important because it allows for the creation of fearsome predators, or animal companions that remain relevant in mid to high-level play.
Dire Beasts
Giant animals are a staple of fantasy settings. They are normally created by supernatural phenomena, fey influence, or the blessings of animal spirits. Much like Chymerics, they can spontaneously appear in any wild setting within a matter of weeks. Giant reptiles, insects, and arachnids also fall under this category.
Alien Fauna
In some settings, animals exist with no direct analog in the current world. To be categorized as a beast, a creature must fit into the natural ecosystem and not have any magical powers or traits. This is particularly important for druids, who can only wildshape into beast forms they have studied firsthand. Dinosaurs, Tyrgs, Axebeaks, Minotaur Lizards, and other creatures are all technically beasts, despite their deadliness.
Stat block legend
Init
Initiative modifier
HP
Hit points (M = Minion)
Spd
Movement speed (ft.); * = flight
Def
Defense (to-hit target)
Sok
Soak — damage reduction
Alr
Alertness — perception
Mor
Morale — break threshold
F/R/W
Fortitude · Reflex · Will saves
Tier
Threat tier (1–5)
IQ
Intelligence rating
Attack
Attack roll & damage
01

Apes

Apes are a classic staple of sword and sorcery, especially Conan and similar "low fantasy" settings and comics. While most monkeys only become violent when they feel threatened, the following creatures are exceptional and monstrous.

Carnivorous

Those things are gonna wait till we get close to that tree, and then they’re all gonna throw all sorts of rocks and shit at us. And they’re gonna come after us tonight at camp. Get the bows out.

Kech

You have to listen close at night. Their breathy voices sound like wind in the trees. If you hear that, and there’s no wind, get ready for an attack. Also, don’t camp under any branches.

Gray

If you’re a bard and you fantasize about being kidnapped by giant monkeys and hauled off to a cave in the cliffs to be forced to perform for them…your life is now complete. They will eventually eat you, however.

Dire

Those things are terrifying.

Stat block · Apes4 variants
InitHPSpdDefSokAlrMorF/R/WTierIQAttack
Carnivorous3M3014014124.4.212hit 4, d4+2
Kech4274015116144.5.222hit 5, d6+3
Gray3564015217156.4.332hit 8, 2d6+5
Dire3945016316168.5.442hit 9, 3d8+7
02

Bears

While not evil, bears are often hormonal and territorial. Because they are omnivores they rarely try to hunt humanoids, instead eating smaller animals or scavenging carrion. Most conflicts with a bear happen when adventurers blunder into the creature, discovering too late that they are too close.

Brown

I hate bears. They’re just these horny, aggressive, belligerent dicks who charge and maul anything that gets close to them. Let’s get some spears and mob it, bears are good eating.

Cave

Don’t wake it up if it’s hibernating.

Dire

Keep your distance, don’t make noise, and if it looks at you try to be chill about it. You are probably too small to bother with. Probably.

Stat block · Bears4 variants
InitHPSpdDefSokAlrMorF/R/WTierIQAttack
Brown2464014215166.3.322hit 7, d8+4
Cave2734015316167.4.532hit 8, d10+5
Dire21224016416168.4.542hit 11, 3d8+7
Primal215350164161610.5.752hit 13, 3d10+9
03

Beetles

Giant beetles are nightmare fuel. They are stupid, relentless, hungry creatures covered with armor that go after just about anything. Their only saving grace is that they don’t bother attacking if they aren’t hungry. All giant beetles lay eggs if they have suitable food, so the presence of such a creature elicits a hunt for any eggs it lays before an infestation of armored horrors begins.

Fire

Yeah, they provide a good light source underground. Normally they just skitter around and eat mushrooms or dead things. They’re following us now, hoping to eat whatever we kill. Just don’t lay down on the ground…or be alone. They’ll make a run on you.

Slicer

Those are why I’m never the first one around a blind corner in a tunnel. Those, right there. They’ll nip your leg right off, even in armor. The strength of those mandibles is insane, and they’re denser than metal. They do sell for a pretty penny though. Thankfully they can’t climb, so if we lure one out we can shoot it. I’m gonna be in that tree over there.

Mana

Arcanists are terrified of these things. They can feel spellcasters, and make a beeline for them. They can feel them from a pretty good distance too, so you aren’t safe in a house. Don’t let any spellcaster sleep alone if these things are around.

Stag

Those things…are normally found underground. They fill the entire tunnel, so there’s nowhere to run.

Stat block · Beetles6 variants
InitHPSpdDefSokAlrMorF/R/WTierIQAttack
Fire1M3016014123.2.211hit 4, d4+2
Tiger4225018314184.3.011hit 5, d6+3
Ankheg2382015316165.1.121hit 6, d10+4
Slicer3535018415165.3.221hit 6, 2d8+4
Mana2674017515155.3.432hit 6, d10+3
Stag01174020515198.3.341hit 10, 3d8+7
04

Birds

Predatory giant birds are jerks. They are dumb, opportunistic, and look at everything as potential prey. Much like cats, most are also cowardly and dislike any fight where they cannot quickly kill and haul their target away.

Axebeak

You see them out there? They’ve been pacing us for the last day. They’ll wait until we make camp near some sort of cover they can sneak up behind. Let’s set a trap. Hey, Jake, how’s your wounded helpless animal act? Don’t worry, they’re dumb. They’ll buy it.

Bloodhawk

Shoot them. Don’t walk up that narrow ledge, don’t try to climb anything, just shoot them. See how they’re watching us? Shoot them.

Giant Owl

That thing will leave us alone. Just…don’t be a young halfling out wandering a snowfield in the forest at night. Then all bets are off.

Great Eagle

They look majestic. That’s all there is to say. They’re not gonna come down and interact with you, you’re not gonna climb that cliff and interact with them, we’re good. What? Eggs? My friend, please. They’re bigger up close.

Stat block · Birds4 variants
InitHPSpdDefSokAlrMorF/R/WTierIQAttack
Axebeak3M6014017143.5.211hit 5, d10+3
Bloodhawk4M30*15017152.5.211hit 5, d6+3
Giant Owl44740*14022163.6.322hit 6, 2d6+3
Great Eagle510760*16025166.9.743hit 9, 3d10+7
05

Boars

The boar embodies many things: ferocity, belligerence, gluttony, and squalor. Most boars in a fantasy milieu are depicted as filthy and savage creatures that charge around goring and attacking things wantonly. And we are keeping that stereotype.

Wild

We kill it, we eat it, we don’t get gored by it. Solid plan.

Razor

I don’t know why things like this even exist. It just…roams around, viciously attacking things and rolling in its own dung. I refuse to melee with that thing. Burn it.

Dire

It’s a squealing filthy pig the size of a haycart.

Stat block · Boars4 variants
InitHPSpdDefSokAlrMorF/R/WTierIQAttack
Wild2274014315185.2.312hit 5, d8+3
Razor2564015315186.3.422hit 7, d12+4
Dire2875016316188.3.532hit 8, 2d8+6
Primal413760174181810.5.742hit 10, 2d10+8
06

Cats

Large, dangerous cats are another classic fantasy staple. Druids love to shapeshift into them; they make good wandering monsters, and so forth. Because most cats are NOT pack predators, they are reluctant to engage in any combat where they stand a good chance of being injured due to the risk of starving before they can heal and regain full function. This means that most of the time, they will only attack if they have surprise or the victim runs.

Hunter

Don’t let your children go down to the river alone for water.

Great

Watch the tall grass. You’re not looking for color changes, you’re looking for spots where the wind doesn’t move the grass right. Oh, yep, there he is. See him?

Dire

Oooh…yeah. This moose wasn’t killed that long ago. See the claw marks? We don’t want to meet whatever made those.

Stat block · Cats4 variants
InitHPSpdDefSokAlrMorF/R/WTierIQAttack
Hunter4225015017124.5.312hit 5, d6+3
Great4425015017135.6.322hit 6, d8+4
Dire5876015020147.7.532hit 8, d12+6
Primal61277015022168.7.642hit 10, 2d8+7
07

Crabs

Giant crabs are terrifying because they’re mindlessly hungry, they lurk in holes, and they have tons of armor. They are the bane of beaches and sea caves, and make great antagonists because of how creepy they are.

Stat block · Crabs4 variants
InitHPSpdDefSokAlrMorF/R/WTierIQAttack
Maneater0M2017313194.1.111hit 4, d6+2
Boulder0372019413195.1.121hit 5, d8+3
Tidecrawler0683020514196.2.231hit 7, d12+5
Siege01724022614198.3.541hit 10, 2d12+8
08

Dinosaurs

Commonly found in tropical jungles and island settings, these massive beasts are the sort of thing druids sit around fantasizing about being able to turn into. The carnivores are deadly, and the herbivores are usually massive and cantankerous enough that they will crush you on principle.

Stat block · Dinosaurs11 variants
InitHPSpdDefSokAlrMorF/R/WTierIQAttack
Allosaur3935014316158.4.333hit 10, 2d10+7
Ankylosaur01213015813189.0.232hit 8, 2d8+7
Brontosaur021240124131813.0.442hit 15, 4d10+12
Dimetrodon2733015516166.3.322hit 7, 2d10+5
Hadrosaur2916014418128.4.523hit 10, 2d8+7
Pterosaur4M40*16018163.5.112hit 5, d10+3
Quetzalcoatlus315360*16418167.7.442hit 11, 3d10+7
Stegosaur021240145151610.0.352hit 12, 3d10+8
Triceratops01875015714169.0.452hit 10, 3d10+8
Tyrannosaur12576015516169.4.452hit 14, 4d10+10
Velociraptor5456016019164.6.423hit 6, d10+3
09

Elephants

Generally speaking, the presence of pachyderms in RPGs is not huge. But certain settings and situations call for them, and they make great war animals. So they are listed here.

Stat block · Elephants3 variants
InitHPSpdDefSokAlrMorF/R/WTierIQAttack
Normal0975014315168.2.532hit 10, 2d8+8
War01185015416179.2.642hit 11, 2d10+9
Mammoth013150154161710.2.642hit 12, 2d12+10
10

Horses

The medieval setting is filled with horses, and horse cultures use them for work and travel. Horses are also the most dominant form of military mount, so they are relevant to the mounted fighting style.

Stat block · Horses3 variants
InitHPSpdDefSokAlrMorF/R/WTierIQAttack
Riding1376014014107.2.312hit 6, d8+4
War2455018416158.2.422hit 7, d10+6
Destrier3675019416168.2.422hit 8, d10+7
11

Lizards

Giant lizards run a wide variety of shapes and sizes, and they make excellent encounters for ruins and other remote locations. It is also easy to make them look "monstrous" by adding frills or horns or claws, while essentially keeping them dangerous mindless animals.

Stat block · Lizards5 variants
InitHPSpdDefSokAlrMorF/R/WTierIQAttack
Snapjaw3M4013015143.4.111hit 5, d10+3
Crocodile2M3013015133.2.111hit 5, d10+3
Crested4374016015155.5.321hit 6, d10+4
Minotaur3815016316177.3.431hit 9, 2d10+6
Sarchosuchus31264016215179.3.541hit 10, 3d10+7
12

Wolves

A classic staple of the fantasy genre, wolves are important because their statistics also form the base template for many different "canine" monsters. Learn to love this table. Everything from animal companions to hellhounds to cu sidhe comes from here.

Stat block · Wolves5 variants
InitHPSpdDefSokAlrMorF/R/WTierIQAttack
Normal3M5014017125.3.112+5 hit, d6+2 dmg
Worg3285014016145.3.112+6 hit, d10+4 dmg
Dire4475014017166.3.222+7 hit, d12+4 dmg
Dread4635015017176.4.333+7 hit, d12+5 dmg
Fae5875015019157.5.443+8 hit, d12+6 dmg