Beasts

Natural and dire animals — the predators, beasts of burden, and alien fauna that fill a world before the supernatural enters it.

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Overview

Normal Animals
Monsters are not exceptional without regular animals to compare them to. In most roleplaying games, animals are simply window-dressing. If statistics are needed for something simple like a cow or a dog, it is enough to use the rules for minions. Larger and more dangerous animals have their own statistics.
Legendary Animals
Much like humanoids, animals grow in power with age and experience. If you need a convenient excuse for why this happens, their greater prowess can be attributed to the subtle influence of nature spirits. This is important because it allows for the creation of fearsome predators, or animal companions that remain relevant in mid to high-level play.
Dire Beasts
Giant animals are a staple of fantasy settings. They are normally created by supernatural phenomena, fey influence, or the blessings of animal spirits. Much like Chymerics, they can spontaneously appear in any wild setting within a matter of weeks. Giant reptiles, insects, and arachnids also fall under this category.
Alien Fauna
In some settings, animals exist with no direct analog in the current world. To be categorized as a beast, a creature must fit into the natural ecosystem and not have any magical powers or traits. This is particularly important for druids, who can only wildshape into beast forms they have studied firsthand. Dinosaurs, Tyrgs, Axebeaks, Minotaur Lizards, and other creatures are all technically beasts, despite their deadliness.

Apes

4 entries
Carnivorous ApeBeasts / Apes · S1
HPM
DEF14
SOK0
SPD30 ft [25 km/h]
INIT+3
MOR12
ALR14
F/R/W4.4.2
IQT2
Attacks / damage+4 · d4+2
TraitsClimberSpecial trait.Pack PredatorGains advantage on melee attacks against a target if an ally is adjacent to that target.BouldersThis creature can throw boulders out to the given range for the given damage.

Tier 1

KechBeasts / Apes · S1
HP37
DEF15
SOK1
SPD40 ft [30 km/h]
INIT+4
MOR14
ALR16
F/R/W4.5.2
IQT2
Attacks / damage+5 · d6+3
TraitsClimberSpecial trait.CamouflageThis creature can hide in any environment, and gains advantage on stealth rolls.LeapingSpecial trait.

Tier 2

Gray ApeBeasts / Apes · S1
HP66
DEF15
SOK2
SPD40 ft [30 km/h]
INIT+3
MOR15
ALR17
F/R/W6.4.3
IQT2
Attacks / damage+8 · 2d6+5
TraitsBouldersThis creature can throw boulders out to the given range for the given damage.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.BracedImmune to knockdown, shove, and forced movement while standing on solid ground.

Tier 3

Dire ApeBeasts / Apes · S1
HP104
DEF16
SOK3
SPD50 ft [35 km/h]
INIT+3
MOR16
ALR16
F/R/W8.5.4
IQT2
Attacks / damage+9 · 3d8+7
TraitsTackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.BouldersThis creature can throw boulders out to the given range for the given damage.RelentlessWhen reduced to 0 Health, make one immediate final melee attack as a reaction before collapsing.

Tier 4

Bears

4 entries
Brown BearBeasts / Bears · S1
HP56
DEF14
SOK2
SPD40 ft [45 km/h]
INIT+2
MOR16
ALR15
F/R/W6.3.3
IQT2
Attacks / damage+7 · d8+4
TraitsLocking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.RelentlessWhen reduced to 0 Health, make one immediate final melee attack as a reaction before collapsing.

Tier 2

Cave BearBeasts / Bears · S1
HP83
DEF15
SOK3
SPD40 ft [45 km/h]
INIT+2
MOR16
ALR16
F/R/W7.4.5
IQT2
Attacks / damage+8 · d10+5
TraitsLocking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.RelentlessWhen reduced to 0 Health, make one immediate final melee attack as a reaction before collapsing.

Tier 3

Dire BearBeasts / Bears · S1
HP132
DEF16
SOK4
SPD40 ft [45 km/h]
INIT+2
MOR16
ALR16
F/R/W8.4.5
IQT2
Attacks / damage+11 · 3d8+7
TraitsTackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.CrushThe creature leaps or drops onto smaller prone targets, dealing 1d10 crushing damage per size difference + Might, pinning them.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.RelentlessWhen reduced to 0 Health, make one immediate final melee attack as a reaction before collapsing.BracedImmune to knockdown, shove, and forced movement while standing on solid ground.

Tier 4

Primal BearBeasts / Bears · S1
HP163
DEF16
SOK4
SPD50 ft [50 km/h]
INIT+2
MOR16
ALR16
F/R/W10.5.7
IQT2
Attacks / damage+13 · 3d10+9
TraitsTackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.CrushThe creature leaps or drops onto smaller prone targets, dealing 1d10 crushing damage per size difference + Might, pinning them.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.RelentlessWhen reduced to 0 Health, make one immediate final melee attack as a reaction before collapsing.BracedImmune to knockdown, shove, and forced movement while standing on solid ground.

Tier 5

Beetles

6 entries
Fire BeetleBeasts / Beetles · S1
HPM
DEF16
SOK0
SPD30 ft [20 km/h]
INIT+1
MOR12
ALR14
F/R/W3.2.2
IQT1
Attacks / damage+4 · d4+2
TraitsMindlessImmune to charm, fear, morale checks, and psychic damage.GlowingSpecial trait.

Tier 1

Tiger BeetleBeasts / Beetles · S1
HP32
DEF18
SOK3
SPD50 ft [40 km/h]
INIT+4
MOR18
ALR14
F/R/W4.3.0
IQT1
Attacks / damage+5 · d6+3
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.

Tier 1

AnkhegBeasts / Beetles · S1
HP48
DEF15
SOK3
SPD20 ft [15 km/h]
INIT+2
MOR16
ALR16
F/R/W5.1.1
IQT1
Attacks / damage+6 · d10+4
TraitsBurrowThis creature can tunnel through earth (not bedrock) at the given speed.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.Siege CarapaceImmune to mundane missile weapons (slings, bows, javelins) with Penetration less than 2.

Tier 2

Slicer BeetleBeasts / Beetles · S1
HP63
DEF18
SOK4
SPD50 ft [40 km/h]
INIT+3
MOR16
ALR15
F/R/W5.3.2
IQT1
Attacks / damage+6 · 2d8+4
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.RendSpecial trait.Siege CarapaceImmune to mundane missile weapons (slings, bows, javelins) with Penetration less than 2.

Tier 2

Mana BeetleBeasts / Beetles · S1
HP77
DEF17
SOK5
SPD40 ft [30 km/h]
INIT+2
MOR15
ALR15
F/R/W5.3.4
IQT2
Attacks / damage+6 · d10+3
TraitsThaumavoreThis creature’s attacks drain a given amount of mana from the target.StoneskinThis creature has an advanced soak score and natural armor.Siege CarapaceImmune to mundane missile weapons (slings, bows, javelins) with Penetration less than 2.

Tier 3

Stag BeetleBeasts / Beetles · S1
HP127
DEF20
SOK5
SPD40 ft [30 km/h]
INIT+0
MOR19
ALR15
F/R/W8.3.3
IQT1
Attacks / damage+10 · 3d8+7
TraitsTackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.Siege CarapaceImmune to mundane missile weapons (slings, bows, javelins) with Penetration less than 2.BracedImmune to knockdown, shove, and forced movement while standing on solid ground.

Tier 4

Birds & Bats

4 entries
AxebeakBeasts / Birds & Bats · S1
HPM
DEF14
SOK0
SPD60 ft [50 km/h]
INIT+3
MOR14
ALR17
F/R/W3.5.2
IQT1
Attacks / damage+5 · d10+3
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.Pack PredatorGains advantage on melee attacks against a target if an ally is adjacent to that target.ChargerSpecial trait.

Tier 1

BloodhawkBeasts / Birds & Bats · S1
HPM
DEF15
SOK0
SPD30 ft / 60* ft [70 km/h]
INIT+4
MOR15
ALR17
F/R/W2.5.2
IQT1
Attacks / damage+5 · d6+3
TraitsFlyingThis creature has a given flight speed.Pack PredatorGains advantage on melee attacks against a target if an ally is adjacent to that target.BloodscentGain advantage on Perception checks to detect bleeding, wounded, or dying targets within 300 feet.FlybySpecial trait.

Tier 1

Giant OwlBeasts / Birds & Bats · S1
HP57
DEF14
SOK0
SPD20 ft / 60* ft [65 km/h]
INIT+4
MOR15
ALR22
F/R/W3.6.3
IQT2
Attacks / damage+6 · 2d6+3
TraitsFlyingThis creature has a given flight speed.OwlearsSpecial trait.SilencedSpecial trait.FlybySpecial trait.

Tier 2

Great EagleBeasts / Birds & Bats · S1
HP117
DEF16
SOK0
SPD20 ft / 90* ft [110 km/h]
INIT+5
MOR17
ALR25
F/R/W6.9.7
IQT3
Attacks / damage+9 · 3d10+7
TraitsFlyingThis creature has a given flight speed.EagleeyesSpecial trait.FlybySpecial trait.Fast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.

Tier 4

Boars

4 entries
Wild BoarBeasts / Boars · S1
HP37
DEF14
SOK3
SPD40 ft [35 km/h]
INIT+2
MOR18
ALR15
F/R/W5.2.3
IQT2
Attacks / damage+5 · d8+3
TraitsBerserkerSpecial trait.ChargerSpecial trait.RelentlessWhen reduced to 0 Health, make one immediate final melee attack as a reaction before collapsing.Polearm-VulnerableTakes double damage from braced spears, pikes, and polearms on charge attacks.

Tier 1

Razor BoarBeasts / Boars · S1
HP66
DEF15
SOK3
SPD40 ft [35 km/h]
INIT+2
MOR18
ALR15
F/R/W6.3.4
IQT2
Attacks / damage+7 · d12+4
TraitsBerserkerSpecial trait.ChargerSpecial trait.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.RelentlessWhen reduced to 0 Health, make one immediate final melee attack as a reaction before collapsing.Polearm-VulnerableTakes double damage from braced spears, pikes, and polearms on charge attacks.

Tier 2

Dire BoarBeasts / Boars · S1
HP97
DEF16
SOK3
SPD50 ft [40 km/h]
INIT+2
MOR18
ALR16
F/R/W8.3.5
IQT2
Attacks / damage+8 · 2d8+6
TraitsBerserkerSpecial trait.ChargerSpecial trait.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.RelentlessWhen reduced to 0 Health, make one immediate final melee attack as a reaction before collapsing.Polearm-VulnerableTakes double damage from braced spears, pikes, and polearms on charge attacks.

Tier 3

Primal BoarBeasts / Boars · S1
HP147
DEF17
SOK4
SPD60 ft [50 km/h]
INIT+4
MOR18
ALR18
F/R/W10.5.7
IQT2
Attacks / damage+10 · 2d10+8
TraitsBerserkerSpecial trait.ChargerSpecial trait.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.RelentlessWhen reduced to 0 Health, make one immediate final melee attack as a reaction before collapsing.Polearm-VulnerableTakes double damage from braced spears, pikes, and polearms on charge attacks.

Tier 4

Cats

4 entries
Hunter CatBeasts / Cats · S1
HP32
DEF15
SOK0
SPD50 ft [45 km/h]
INIT+4
MOR12
ALR17
F/R/W4.5.3
IQT2
Attacks / damage+5 · d6+3
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.StealthySpecial trait.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.

Tier 1

Great CatBeasts / Cats · S1
HP52
DEF15
SOK0
SPD50 ft [45 km/h]
INIT+4
MOR13
ALR17
F/R/W5.6.3
IQT2
Attacks / damage+6 · d8+4
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.StealthySpecial trait.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.RendSpecial trait.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.

Tier 2

Dire CatBeasts / Cats · S1
HP97
DEF15
SOK0
SPD60 ft [55 km/h]
INIT+5
MOR14
ALR20
F/R/W7.7.5
IQT2
Attacks / damage+8 · d12+6
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.StealthySpecial trait.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.RendSpecial trait.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.

Tier 3

Primal CatBeasts / Cats · S1
HP137
DEF16
SOK0
SPD70 ft [65 km/h]
INIT+6
MOR16
ALR22
F/R/W8.7.6
IQT2
Attacks / damage+10 · 2d8+7
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.StealthySpecial trait.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.RendSpecial trait.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.

Tier 4

Crabs

4 entries
Maneater CrabBeasts / Crabs · S1
HPM
DEF17
SOK3
SPD20 ft [15 km/h]
INIT+0
MOR19
ALR13
F/R/W4.1.1
IQT1
Attacks / damage+4 · d6+2
TraitsStoneskinThis creature has an advanced soak score and natural armor.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.AmphibiousThis creature is capable of breathing both air and water.

Tier 1

Boulder CrabBeasts / Crabs · S1
HP47
DEF19
SOK4
SPD20 ft [15 km/h]
INIT+0
MOR19
ALR13
F/R/W5.1.1
IQT1
Attacks / damage+5 · d8+3
TraitsStoneskinThis creature has an advanced soak score and natural armor.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.Camouflage [Stone]Special trait.AmphibiousThis creature is capable of breathing both air and water.

Tier 2

TidecrawlerBeasts / Crabs · S1
HP78
DEF20
SOK5
SPD30 ft [20 km/h]
INIT+0
MOR19
ALR14
F/R/W6.2.2
IQT1
Attacks / damage+7 · d12+5
TraitsStoneskinThis creature has an advanced soak score and natural armor.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.AmphibiousThis creature is capable of breathing both air and water.Siege CarapaceImmune to mundane missile weapons (slings, bows, javelins) with Penetration less than 2.

Tier 3

Siege CrabBeasts / Crabs · S1
HP182
DEF22
SOK6
SPD40 ft [25 km/h]
INIT+0
MOR19
ALR14
F/R/W8.3.5
IQT1
Attacks / damage+10 · 2d12+8
TraitsStoneskinThis creature has an advanced soak score and natural armor.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.AmphibiousThis creature is capable of breathing both air and water.Siege CarapaceImmune to mundane missile weapons (slings, bows, javelins) with Penetration less than 2.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.

Tier 4

Dinosaurs

11 entries
AllosaurBeasts / Dinosaurs · S1
HP103
DEF14
SOK3
SPD50 ft [40 km/h]
INIT+3
MOR15
ALR16
F/R/W8.4.3
IQT3
Attacks / damage+10 · 2d10+7
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.Swallow WholeOn a successful attack against a grappled, smaller opponent, swallows the target; swallowed targets take ongoing acid and crushing damage each round until freed.

Tier 3

AnkylosaurBeasts / Dinosaurs · S1
HP131
DEF15
SOK8
SPD30 ft [20 km/h]
INIT+0
MOR18
ALR13
F/R/W9.0.2
IQT2
Attacks / damage+8 · 2d8+7
TraitsStoneskinThis creature has an advanced soak score and natural armor.BracedImmune to knockdown, shove, and forced movement while standing on solid ground.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.Polearm-VulnerableTakes double damage from braced spears, pikes, and polearms on charge attacks.

Tier 3

BrontosaurBeasts / Dinosaurs · S1
HP212
DEF12
SOK5
SPD40 ft [25 km/h]
INIT+0
MOR16
ALR13
F/R/W13.0.4
IQT2
Attacks / damage+15 · 4d10+12
TraitsTackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.CrushThe creature leaps or drops onto smaller prone targets, dealing 1d10 crushing damage per size difference + Might, pinning them.BracedImmune to knockdown, shove, and forced movement while standing on solid ground.Siege CarapaceImmune to mundane missile weapons (slings, bows, javelins) with Penetration less than 2.

Tier 4

DimetradonBeasts / Dinosaurs · S1
HP73
DEF15
SOK2
SPD30 ft [20 km/h]
INIT+2
MOR15
ALR16
F/R/W6.3.3
IQT2
Attacks / damage+7 · 2d10+5
TraitsLocking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.AmphibiousThis creature is capable of breathing both air and water.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.

Tier 2

HadrosaurBeasts / Dinosaurs · S1
HP91
DEF14
SOK2
SPD60 ft [45 km/h]
INIT+2
MOR12
ALR18
F/R/W8.4.5
IQT3
Attacks / damage+10 · 2d8+7
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.

Tier 2

PterosaurBeasts / Dinosaurs · S1
HPM
DEF16
SOK0
SPD20 ft / 60* ft [60 km/h]
INIT+4
MOR16
ALR18
F/R/W3.5.1
IQT2
Attacks / damage+5 · d10+3
TraitsFlyingThis creature has a given flight speed.FlybySpecial trait.Pack PredatorGains advantage on melee attacks against a target if an ally is adjacent to that target.

Tier 1

QuetzalcoatlusBeasts / Dinosaurs · S1
HP153
DEF16
SOK4
SPD20 ft / 80* ft [90 km/h]
INIT+3
MOR18
ALR18
F/R/W7.7.4
IQT2
Attacks / damage+11 · 3d10+7
TraitsFlyingThis creature has a given flight speed.FlybySpecial trait.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.

Tier 4

StegosaurBeasts / Dinosaurs · S1
HP212
DEF14
SOK5
SPD40 ft [25 km/h]
INIT+0
MOR16
ALR15
F/R/W10.0.3
IQT2
Attacks / damage+12 · 3d10+8
TraitsStoneskinThis creature has an advanced soak score and natural armor.BracedImmune to knockdown, shove, and forced movement while standing on solid ground.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.

Tier 5

TriceratopsBeasts / Dinosaurs · S1
HP187
DEF15
SOK7
SPD50 ft [35 km/h]
INIT+0
MOR18
ALR14
F/R/W9.0.4
IQT2
Attacks / damage+10 · 3d10+8
TraitsChargerSpecial trait.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.BracedImmune to knockdown, shove, and forced movement while standing on solid ground.Polearm-VulnerableTakes double damage from braced spears, pikes, and polearms on charge attacks.

Tier 4

TyrannosaurBeasts / Dinosaurs · S1
HP257
DEF15
SOK5
SPD60 ft [45 km/h]
INIT+1
MOR18
ALR16
F/R/W9.4.4
IQT2
Attacks / damage+14 · 4d10+10
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.Swallow WholeOn a successful attack against a grappled, smaller opponent, swallows the target; swallowed targets take ongoing acid and crushing damage each round until freed.TerrifyingSpecial trait.

Tier 5

VelociraptorBeasts / Dinosaurs · S1
HP45
DEF16
SOK0
SPD60 ft [50 km/h]
INIT+5
MOR16
ALR19
F/R/W4.6.4
IQT3
Attacks / damage+6 · d10+3
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.Pack PredatorGains advantage on melee attacks against a target if an ally is adjacent to that target.LeapingSpecial trait.

Tier 2

Elephants

3 entries
Normal ElephantBeasts / Elephants · S1
HP97
DEF14
SOK3
SPD50 ft [40 km/h]
INIT+0
MOR16
ALR15
F/R/W8.2.5
IQT2
Attacks / damage+10 · 2d8+8
TraitsTackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.CrushThe creature leaps or drops onto smaller prone targets, dealing 1d10 crushing damage per size difference + Might, pinning them.BracedImmune to knockdown, shove, and forced movement while standing on solid ground.Polearm-VulnerableTakes double damage from braced spears, pikes, and polearms on charge attacks.

Tier 3

War ElephantBeasts / Elephants · S1
HP118
DEF15
SOK4
SPD50 ft [40 km/h]
INIT+0
MOR17
ALR16
F/R/W9.2.6
IQT2
Attacks / damage+11 · 2d10+9
TraitsTackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.CrushThe creature leaps or drops onto smaller prone targets, dealing 1d10 crushing damage per size difference + Might, pinning them.BracedImmune to knockdown, shove, and forced movement while standing on solid ground.Polearm-VulnerableTakes double damage from braced spears, pikes, and polearms on charge attacks.MilitantProficient in medium armor, shields, and martial weapons.

Tier 4

MammothBeasts / Elephants · S1
HP131
DEF15
SOK4
SPD50 ft [40 km/h]
INIT+0
MOR17
ALR16
F/R/W10.2.6
IQT2
Attacks / damage+12 · 2d12+10
TraitsTackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.CrushThe creature leaps or drops onto smaller prone targets, dealing 1d10 crushing damage per size difference + Might, pinning them.BracedImmune to knockdown, shove, and forced movement while standing on solid ground.Polearm-VulnerableTakes double damage from braced spears, pikes, and polearms on charge attacks.

Tier 4

Horses

3 entries
Riding HorseBeasts / Horses · S1
HP37
DEF14
SOK0
SPD60 ft [50 km/h]
INIT+1
MOR10
ALR14
F/R/W7.2.3
IQT2
Attacks / damage+6 · d8+4
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.

Tier 1

War HorseBeasts / Horses · S1
HP45
DEF18
SOK4
SPD50 ft [45 km/h]
INIT+2
MOR15
ALR16
F/R/W8.2.4
IQT2
Attacks / damage+7 · d10+6
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.MilitantProficient in medium armor, shields, and martial weapons.

Tier 2

DestrierBeasts / Horses · S1
HP67
DEF19
SOK4
SPD50 ft [45 km/h]
INIT+3
MOR16
ALR16
F/R/W8.2.4
IQT2
Attacks / damage+8 · d10+7
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.MilitantProficient in medium armor, shields, and martial weapons.

Tier 2

Lizards

5 entries
SnapjawBeasts / Lizards · S1
HPM
DEF13
SOK0
SPD40 ft [30 km/h]
INIT+3
MOR14
ALR15
F/R/W3.4.1
IQT1
Attacks / damage+5 · d10+3
TraitsLocking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.Fast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.

Tier 1

CrocodileBeasts / Lizards · S1
HPM
DEF13
SOK0
SPD30 ft [20 km/h] (Swim 40 ft [30 km/h])
INIT+2
MOR13
ALR15
F/R/W3.2.1
IQT1
Attacks / damage+5 · d10+3
TraitsAquaticThis creature breathes water and cannot survive on land.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.

Tier 1

Crested LizardBeasts / Lizards · S1
HP37
DEF16
SOK0
SPD40 ft [30 km/h]
INIT+4
MOR15
ALR15
F/R/W5.5.3
IQT1
Attacks / damage+6 · d10+4
TraitsLeapingSpecial trait.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.PoisonThis creature has an attack that poisons the target: [type, save, onset, damage, effects].

Tier 2

Minotaur LizardBeasts / Lizards · S1
HP81
DEF16
SOK3
SPD50 ft [40 km/h]
INIT+3
MOR17
ALR16
F/R/W7.3.4
IQT1
Attacks / damage+9 · 2d10+6
TraitsChargerSpecial trait.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.CamouflageThis creature can hide in any environment, and gains advantage on stealth rolls.

Tier 3

SarchosuchusBeasts / Lizards · S1
HP126
DEF16
SOK2
SPD40 ft [25 km/h] (Swim 50 ft [40 km/h])
INIT+3
MOR17
ALR15
F/R/W9.3.5
IQT1
Attacks / damage+10 · 3d10+7
TraitsAquaticThis creature breathes water and cannot survive on land.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.Swallow WholeOn a successful attack against a grappled, smaller opponent, swallows the target; swallowed targets take ongoing acid and crushing damage each round until freed.

Tier 4

Rats

3 entries
Dire RatBeasts / Rats · S1
HPM
DEF14
SOK0
SPD30 ft [20 km/h]
INIT+3
MOR8
ALR12
F/R/W1.3.1
IQT1
Attacks / damage+4 · d4+2
TraitsPack PredatorGains advantage on melee attacks against a target if an ally is adjacent to that target.InfectiousThis creature’s melee attacks force a fortitude save to avoid contracting the listed disease.

Tier 1

Rat SwarmBeasts / Rats · S1
HPM
DEF12
SOK0
SPD30 ft [20 km/h]
INIT+3
MOR9
ALR12
F/R/W1.3.1
IQT1
Attacks / damage+5 · 2d6
TraitsMindlessImmune to charm, fear, morale checks, and psychic damage.SwarmSpecial trait.InfectiousThis creature’s melee attacks force a fortitude save to avoid contracting the listed disease.

Tier 1

VarnakBeasts / Rats · S1
HPM
DEF15
SOK0
SPD40 ft [30 km/h]
INIT+3
MOR13
ALR14
F/R/W2.4.2
IQT1
Attacks / damage+6 · d10+3
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.Pack PredatorGains advantage on melee attacks against a target if an ally is adjacent to that target.

Tier 1

Scorpions

4 entries
Ghost ScorpionBeasts / Scorpions · S1
HPM
DEF16
SOK0
SPD30 ft [20 km/h]
INIT+2
MOR20
ALR14
F/R/W3.2.0
IQT1
Attacks / damage+4 · d6+2
TraitsLocking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.PoisonThis creature has an attack that poisons the target: [type, save, onset, damage, effects].CamouflageThis creature can hide in any environment, and gains advantage on stealth rolls.

Tier 1

Onyx ScorpionBeasts / Scorpions · S1
HP27
DEF16
SOK2
SPD30 ft [20 km/h]
INIT+2
MOR20
ALR16
F/R/W4.2.0
IQT1
Attacks / damage+5 · d8+3
TraitsLocking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.PoisonThis creature has an attack that poisons the target: [type, save, onset, damage, effects].StoneskinThis creature has an advanced soak score and natural armor.

Tier 1

Giant ScorpionBeasts / Scorpions · S1
HP47
DEF16
SOK3
SPD40 ft [25 km/h]
INIT+2
MOR20
ALR16
F/R/W5.2.1
IQT1
Attacks / damage+6 · d10+4
TraitsLocking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.PoisonThis creature has an attack that poisons the target: [type, save, onset, damage, effects].StoneskinThis creature has an advanced soak score and natural armor.TailstrikeSpecial trait.

Tier 2

Emperor ScorpionBeasts / Scorpions · S1
HP78
DEF17
SOK4
SPD50 ft [30 km/h]
INIT+3
MOR17
ALR17
F/R/W7.4.3
IQT2
Attacks / damage+8 · 2d8+6
TraitsLocking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.PoisonThis creature has an attack that poisons the target: [type, save, onset, damage, effects].StoneskinThis creature has an advanced soak score and natural armor.TailstrikeSpecial trait.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.

Tier 3

Sharks

4 entries
Reef SharkBeasts / Sharks · S1
HPM
DEF13
SOK0
SPD60 ft [45 km/h]
INIT+3
MOR13
ALR14
F/R/W4.3.0
IQT1
Attacks / damage+5 · d8+3
TraitsAquaticThis creature breathes water and cannot survive on land.BloodscentGain advantage on Perception checks to detect bleeding, wounded, or dying targets within 300 feet.Fast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.

Tier 1

Hunter SharkBeasts / Sharks · S1
HP31
DEF13
SOK0
SPD60 ft [45 km/h]
INIT+3
MOR14
ALR14
F/R/W4.3.1
IQT1
Attacks / damage+5 · d10+3
TraitsAquaticThis creature breathes water and cannot survive on land.BloodscentGain advantage on Perception checks to detect bleeding, wounded, or dying targets within 300 feet.Fast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.

Tier 1

Gorger SharkBeasts / Sharks · S1
HP67
DEF13
SOK2
SPD60 ft [45 km/h]
INIT+3
MOR15
ALR14
F/R/W6.3.1
IQT1
Attacks / damage+8 · 2d10+5
TraitsAquaticThis creature breathes water and cannot survive on land.BloodscentGain advantage on Perception checks to detect bleeding, wounded, or dying targets within 300 feet.Fast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.

Tier 2

MegalodonBeasts / Sharks · S1
HP153
DEF13
SOK5
SPD70 ft [55 km/h]
INIT+3
MOR16
ALR14
F/R/W8.3.2
IQT1
Attacks / damage+12 · 3d10+7
TraitsAquaticThis creature breathes water and cannot survive on land.BloodscentGain advantage on Perception checks to detect bleeding, wounded, or dying targets within 300 feet.Fast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.Swallow WholeOn a successful attack against a grappled, smaller opponent, swallows the target; swallowed targets take ongoing acid and crushing damage each round until freed.

Tier 4

Spiders

6 entries
Dire SpiderBeasts / Spiders · S1
HPM
DEF13
SOK0
SPD30 ft [20 km/h]
INIT+3
MOR13
ALR15
F/R/W0.3.0
IQT1
Attacks / damage+4 · d4+2
TraitsClimberSpecial trait.FlyfeetThis creature can walk on walls or ceilings as though they were solid ground.PoisonThis creature has an attack that poisons the target: [type, save, onset, damage, effects].EnwebmentThis creature can spray webs or set web traps [area, save].

Tier 1

Giant SpiderBeasts / Spiders · S1
HP27
DEF13
SOK0
SPD30 ft [20 km/h]
INIT+3
MOR13
ALR15
F/R/W1.3.0
IQT1
Attacks / damage+5 · d6+3
TraitsClimberSpecial trait.FlyfeetThis creature can walk on walls or ceilings as though they were solid ground.PoisonThis creature has an attack that poisons the target: [type, save, onset, damage, effects].EnwebmentThis creature can spray webs or set web traps [area, save].

Tier 1

Skull SpiderBeasts / Spiders · S1
HP42
DEF16
SOK4
SPD30 ft [20 km/h]
INIT+3
MOR15
ALR15
F/R/W3.3.1
IQT2
Attacks / damage+6 · d8+3
TraitsClimberSpecial trait.FlyfeetThis creature can walk on walls or ceilings as though they were solid ground.StoneskinThis creature has an advanced soak score and natural armor.PoisonThis creature has an attack that poisons the target: [type, save, onset, damage, effects].

Tier 2

Sword SpiderBeasts / Spiders · S1
HP61
DEF16
SOK3
SPD50 ft [35 km/h]
INIT+4
MOR18
ALR16
F/R/W5.4.2
IQT1
Attacks / damage+7 · d10+4
TraitsClimberSpecial trait.FlyfeetThis creature can walk on walls or ceilings as though they were solid ground.Fast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.RendSpecial trait.

Tier 2

Whisper SpiderBeasts / Spiders · S1
HP78
DEF15
SOK0
SPD40 ft [25 km/h]
INIT+3
MOR16
ALR16
F/R/W5.5.5
IQT3
Attacks / damage+8 · d10+5
TraitsClimberSpecial trait.FlyfeetThis creature can walk on walls or ceilings as though they were solid ground.StealthySpecial trait.TelepathicSpecial trait.EnwebmentThis creature can spray webs or set web traps [area, save].

Tier 3

Juggernaut SpiderBeasts / Spiders · S1
HP112
DEF15
SOK6
SPD40 ft [25 km/h]
INIT+2
MOR18
ALR16
F/R/W8.3.4
IQT1
Attacks / damage+10 · 2d8+6
TraitsClimberSpecial trait.FlyfeetThis creature can walk on walls or ceilings as though they were solid ground.StoneskinThis creature has an advanced soak score and natural armor.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.

Tier 4

Wolves & Canines

5 entries
Normal WolfBeasts / Wolves & Canines · S1
HPM
DEF14
SOK0
SPD50 ft [45 km/h]
INIT+3
MOR12
ALR17
F/R/W5.3.1
IQT2
Attacks / damage+5 · d6+2
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.Pack PredatorGains advantage on melee attacks against a target if an ally is adjacent to that target.BloodhoundThis creature has the scent abilities of a wolf. It is never surprised by bleeding opponents.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.

Tier 1

WorgBeasts / Wolves & Canines · S1
HP28
DEF14
SOK0
SPD50 ft [45 km/h]
INIT+3
MOR14
ALR16
F/R/W5.3.1
IQT2
Attacks / damage+6 · d10+4
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.Pack PredatorGains advantage on melee attacks against a target if an ally is adjacent to that target.BloodhoundThis creature has the scent abilities of a wolf. It is never surprised by bleeding opponents.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.

Tier 1

Dire WolfBeasts / Wolves & Canines · S1
HP47
DEF14
SOK0
SPD50 ft [45 km/h]
INIT+4
MOR16
ALR17
F/R/W6.3.2
IQT2
Attacks / damage+7 · d12+4
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.Pack PredatorGains advantage on melee attacks against a target if an ally is adjacent to that target.BloodhoundThis creature has the scent abilities of a wolf. It is never surprised by bleeding opponents.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.

Tier 2

Dread WolfBeasts / Wolves & Canines · S1
HP63
DEF15
SOK0
SPD50 ft [45 km/h]
INIT+4
MOR17
ALR17
F/R/W6.4.3
IQT3
Attacks / damage+7 · d12+5
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.Pack PredatorGains advantage on melee attacks against a target if an ally is adjacent to that target.BloodhoundThis creature has the scent abilities of a wolf. It is never surprised by bleeding opponents.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TerrifyingSpecial trait.

Tier 3

Fae WolfBeasts / Wolves & Canines · S1
HP87
DEF15
SOK0
SPD50 ft [45 km/h]
INIT+5
MOR15
ALR19
F/R/W7.5.4
IQT3
Attacks / damage+8 · d12+6
TraitsFast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.Pack PredatorGains advantage on melee attacks against a target if an ally is adjacent to that target.BloodhoundThis creature has the scent abilities of a wolf. It is never surprised by bleeding opponents.BlinkingThis creature can teleport the given distance as a reaction in response to being attacked.ShadewalkSpecial trait.

Tier 4