Interludes Engine
Interactive table tools for Mass Combat, Running Battles, Chases, Stalking Duels, and Downtime.
Full rules: Interludes. Every tool remembers its state in this browser.
Major Battles
Mass combat calculatorTarget DC 20 · Battle score +2 PROF + 4 members +0 tactics
Running Battles
Victory Point trackerZones
Changing the setup starts a fresh run.
Victory Points
0 / 15
■ 0 from checks■ 0 cleared by combat
10/4 VP
0/3 opportunities used · max 2 per character
PC 1
PC 2
PC 3
PC 4
Unearned VP: 4 → incoming combat resistance units
20/4 VP
0/3 opportunities used · max 2 per character
30/4 VP
0/3 opportunities used · max 2 per character
40/3 VP
0/2 opportunities used · max 2 per character
Chases & Stalking Duels
Group check logger · ambush streaksChase Scene
Target DC
15
10 + opposing bonus . Fog, darkness, or interception: give advantage or disadvantage.
50%+ group success0 pass · 0 fail · need 2
1234
Stalking Duel
Each round both sides roll Stealth against the other side’s ALR. A failed check resets that side’s streak. First to 2 successes in a row wins. No stat block: ALR = Perception + 10.
Allies012
Enemies012
Carousing
Downtime rollerSilver cost range
11–20 silver
Each week: roll 1d10 + 10 once per level (1×) and add them up.