Interludes Engine

Interactive table tools for Mass Combat, Running Battles, Chases, Stalking Duels, and Downtime.

Full rules: Interludes. Every tool remembers its state in this browser.

01

Major Battles

Mass combat calculator
Target DC 20 · Battle score +2 PROF + 4 members +0 tactics
02

Running Battles

Victory Point tracker
Zones

Changing the setup starts a fresh run.

Victory Points
0 / 15
■ 0 from checks■ 0 cleared by combat
10/4 VP
0/3 opportunities used · max 2 per character
PC 1
PC 2
PC 3
PC 4
Unearned VP: 4 → incoming combat resistance units
20/4 VP
0/3 opportunities used · max 2 per character
30/4 VP
0/3 opportunities used · max 2 per character
40/3 VP
0/2 opportunities used · max 2 per character
03

Chases & Stalking Duels

Group check logger · ambush streaks

Chase Scene

Target DC
15

10 + opposing bonus . Fog, darkness, or interception: give advantage or disadvantage.

50%+ group success0 pass · 0 fail · need 2
1234

Stalking Duel

Each round both sides roll Stealth against the other side’s ALR. A failed check resets that side’s streak. First to 2 successes in a row wins. No stat block: ALR = Perception + 10.

Allies012
Enemies012
04

Carousing

Downtime roller
Silver cost range
11–20 silver
Each week: roll 1d10 + 10 once per level (1×) and add them up.