Plants

Fae-born predators that drift through Shallowings into the mortal world — slow hunters of camouflage, lure, and snapping trap, that burn quickly when finally touched by fire.

Fae OriginAmbush · TrapPyrophobic

Overview

Fae Origins
Dangerous plant creatures are not native to the mortal world. Most come from the realm of Faerie, migrating across the dimensional barrier through Shallowings and then naturalizing. Regions inhabited by the fey typically have monstrous plant species in residence, and such monsters are common around Shallowings and portals. Because monstrous plants are innately supernatural, they are a ready source of reagents and mystical materials.
Ambush Predators
Predatory plants are usually slow and catch their prey with camouflage and lures. Because of this, plant creatures instinctively wait around blind corners and locations that are difficult to avoid or affect at range. Spotting a plant monster is problematic because it looks like the surrounding foliage. ALL plant monsters have the innate ability to change their appearance over time to match the surrounding topography. In civilized areas, this leads to widespread fear and paranoia.
Trap Physiology
Plant creatures often have autonomic means of attack, meaning they lash out mechanically when prey touches them or comes within range. These abilities are treated as traps. If a plant creature initiates combat by successfully trapping a target, it automatically secures the highest initiative in the ensuing battle — whatever initiative other participants roll, assume the monster is one point higher. This prevents players from potentially acting twice before the beast can act in the following round. If unable to use this ability, most plant monsters have poor initiative.
Pyrophobia
Plant monsters do not like fire. Open flame is often enough to deter weaker specimens from attacking, and potent plant creatures often fly into a rage and attack creatures that employ fire.
Stat block legend
Init
Initiative modifier
HP
Hit points (M = Minion)
Spd
Movement speed (ft.); * = flight
Def
Defense (to-hit target)
Sok
Soak — damage reduction
Alr
Alertness — perception
Mor
Morale — break threshold
F/R/W
Fortitude · Reflex · Will saves
Tier
Threat tier (1–5)
IQ
Intelligence rating
Attack
Attack roll & damage
01

Variants

Specific plant-monster families and their stat blocks are presented on the source page as image plates that could not be transcribed with confidence. This entry will be expanded with individual variants — and their full stat tables — once the numeric values can be read directly.

Editor’s note

Until the per-creature data is confirmed, treat any plant monster as a slow ambush predator with the four traits above: it hides in foliage, opens combat with a trap attack that secures initiative, and breaks badly against open flame.