Plants

Carnivorous flora and walking groves — the green world that feeds back.

Entries · 26Scalable Stat BlocksBounded Gains
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Overview

Fae Origins
Dangerous plant creatures are not native to the mortal world. Most come from the realm of Faerie, migrating across the dimensional barrier through Shallowings and then naturalizing. Regions inhabited by the fey typically have monstrous plant species in residence, and such monsters are common around Shallowings and portals. Because monstrous plants are innately supernatural, they are a ready source of reagents and mystical materials.
Ambush Predators
Predatory plants are usually slow and catch their prey with camouflage and lures. Because of this, plant creatures instinctively wait around blind corners and locations that are difficult to avoid or affect at range. Spotting a plant monster is problematic because it looks like the surrounding foliage. ALL plant monsters have the innate ability to change their appearance over time to match the surrounding topography. In civilized areas, this leads to widespread fear and paranoia.
Trap Physiology
Plant creatures often have autonomic means of attack, meaning they lash out mechanically when prey touches them or comes within range. These abilities are treated as traps. If a plant creature initiates combat by successfully trapping a target, it automatically secures the highest initiative in the ensuing battle — whatever initiative other participants roll, assume the monster is one point higher. This prevents players from potentially acting twice before the beast can act in the following round. If unable to use this ability, most plant monsters have poor initiative.
Pyrophobia
Plant monsters do not like fire. Open flame is often enough to deter weaker specimens from attacking, and potent plant creatures often fly into a rage and attack creatures that employ fire.

Catalog

26 entries
Assassin VinePlants / Catalog · 2 tiersSPD10 ft [5 km/h] (Climb 15 ft)MOR14IQT0
Shared traitsCamouflageThis creature can hide in any environment, and gains advantage on stealth rolls.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.Vulnerable [Fire]Special trait.
VarTierHPDEFSOKInitAlrF/R/WAttacks / damage
AT136132-1145.2.1+5 · 1d8+3 constrict
BT262143-1157.2.2+7 · 1d12+4 constrict
BloodthornPlants / Catalog · 2 tiersSPD15 ft [10 km/h]MOR16IQT0
Shared traitsBarbsSpecial trait.ExsanguinateThis creature’s attacks inflict blood loss damage each round unless healed.CamouflageThis creature can hide in any environment, and gains advantage on stealth rolls.Vulnerable [Fire]Special trait.
VarTierHPDEFSOKInitAlrF/R/WAttacks / damage
AT128141+0134.3.0+5 · 1d6+2 impaling thorns
BT254152+0156.4.1+7 · 1d10+4 impaling thorns
Corpse FlowerPlants / Catalog · 2 tiersSPD15 ft [10 km/h]MOR14IQT0
Shared traitsPutridSpecial trait.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.Swallow WholeOn a successful attack against a grappled, smaller opponent, swallows the target; swallowed targets take ongoing acid and crushing damage each round until freed.CamouflageThis creature can hide in any environment, and gains advantage on stealth rolls.
VarTierHPDEFSOKInitAlrF/R/WAttacks / damage
AT264133-1147.1.3+6 · 1d12+4 gullet snap
BT396144-1159.2.4+8 · 2d8+6 gullet snap
Strangler WeedPlants / Catalog · 2 tiersSPD10 ft [5 km/h] (Swim 20 ft)MOR12IQT0
Shared traitsCamouflageThis creature can hide in any environment, and gains advantage on stealth rolls.GrabThis creature can attempt a grapple as part of a melee attack without provoking opportunity attacks.AquaticThis creature breathes water and cannot survive on land.Vulnerable [Fire]Special trait.
VarTierHPDEFSOKInitAlrF/R/WAttacks / damage
AT1M120-1124.1.0+4 · 1d6+2 tangle
BT132131-1135.2.1+5 · 1d8+3 tangle
WoodwosePlants / Catalog · 2 tiersSPD30 ft [20 km/h]MOR16IQT2
Shared traitsMilitantProficient in medium armor, shields, and martial weapons.CamouflageThis creature can hide in any environment, and gains advantage on stealth rolls.RegenerateThis creature regains the given health each round unless it takes certain damage.Vulnerable [Fire]Special trait.
VarTierHPDEFSOKInitAlrF/R/WAttacks / damage
AT252153+1166.3.4+6 · 1d10+3 thorny club
BT378164+1178.4.5+8 · 1d12+5 thorny club
MandragoraPlants / Catalog · 2 tiersSPD15 ft [10 km/h] (Burrow 15 ft)MOR10IQT0
Shared traitsCamouflageThis creature can hide in any environment, and gains advantage on stealth rolls.DeafeningThis creature can cause deafness for the scene in nearby creatures if they fail the given save.Breath [Sonic]Special trait.
VarTierHPDEFSOKInitAlrF/R/WAttacks / damage
AT118140+0132.4.2+4 · 1d4+1 claws / scream
BT238151+1153.5.3+5 · 1d6+2 claws / scream
Mantis FlowerPlants / Catalog · 2 tiersSPD25 ft [20 km/h]MOR14IQT1
Shared traitsCamouflageThis creature can hide in any environment, and gains advantage on stealth rolls.Fast SpeedFoot or running speed exceeds standard humanoid baselines by +10 feet or more.RendSpecial trait.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.
VarTierHPDEFSOKInitAlrF/R/WAttacks / damage
AT246162+3175.6.2+6 · 1d8+3 scythe petals
BT374173+4187.7.3+8 · 2d6+5 scythe petals
Rot LotusPlants / Catalog · 2 tiersSPD0 ft [Rooted]MOR20IQT0
Shared traitsCamouflageThis creature can hide in any environment, and gains advantage on stealth rolls.Exploding [Spores]Special trait.PoisonThis creature has an attack that poisons the target: [type, save, onset, damage, effects].
VarTierHPDEFSOKInitAlrF/R/WAttacks / damage
AT124110-2105.0.1+0 · Spore burst [Sleep/Rot]
BT245121-2117.0.2+0 · Spore burst [Sleep/Rot]
Shambling MoundPlants / Catalog · 2 tiersSPD20 ft [15 km/h] (Swim 20 ft)MOR18IQT1
Shared traitsStoneskinThis creature has an advanced soak score and natural armor.Immune [Electric]Special trait.Resistant [Blunt, Pierce]Special trait.CrushThe creature leaps or drops onto smaller prone targets, dealing 1d10 crushing damage per size difference + Might, pinning them.
VarTierHPDEFSOKInitAlrF/R/WAttacks / damage
AT392146-1159.1.4+8 · 2d8+6 root slam
BT4138158+01611.2.5+10 · 2d10+8 root slam
TendriculosPlants / Catalog · 3 tiersSPD25 ft [20 km/h]MOR18IQT1
Shared traitsCamouflageThis creature can hide in any environment, and gains advantage on stealth rolls.RegenerateThis creature regains the given health each round unless it takes certain damage.Locking JawMelee hit initiates a grapple. Target takes automatic weapon damage at the start of its turn until it escapes.Swallow WholeOn a successful attack against a grappled, smaller opponent, swallows the target; swallowed targets take ongoing acid and crushing damage each round until freed.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.Vulnerable [Fire]Special trait.
VarTierHPDEFSOKInitAlrF/R/WAttacks / damage
AT386144+0148.2.3+8 · 2d8+5 bite / tendrils
BT4128156+01511.2.4+10 · 2d10+7 bite / tendrils
CT5176157+11613.3.5+12 · 3d10+9 bite / tendrils
Spore HulkPlants / Catalog · 2 tiersSPD20 ft [15 km/h]MOR18IQT1
Shared traitsPutridSpecial trait.InfectiousThis creature’s melee attacks force a fortitude save to avoid contracting the listed disease.Exploding [Spores]Special trait.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.
VarTierHPDEFSOKInitAlrF/R/WAttacks / damage
AT262133-1127.1.3+6 · 1d12+4 fungal slam
BT394144+0139.2.4+8 · 2d8+6 fungal slam
TreantPlants / Catalog · 3 tiersSPD30 ft [20 km/h]MOR18IQT3
Shared traitsStoneskinThis creature has an advanced soak score and natural armor.SiegebeastAttacks on structures and inanimate objects from this creature deal double damage.TackleEnhances one melee attack to deal +1d10 crushing damage per size category difference and forces an Athletics/Acrobatics check or the target falls prone.TrampleBonus action attack against a prone target at least two size categories smaller, dealing 1d10 crushing damage per size difference + Might.Vulnerable [Fire]Special trait.
VarTierHPDEFSOKInitAlrF/R/WAttacks / damage
AT4146148-11612.0.6+11 · 3d8+8 branch sweep
BT52121510+01714.1.8+13 · 3d10+10 branch sweep
CT62841512+01816.2.10+15 · 4d10+12 branch sweep