Potions & Managrams

Draughts that act the moment they touch the tongue, and spells written on paper, slate, or skin. From a tin of healing to a forest-raising ritual.

PotionsElixirsScrollsGlyphsGrammariesMalevographs
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Potions

Potions are magical draughts that confer an immediate supernatural effect when consumed. Elixirs last until the drinker next sleeps or completes a full rest. It is not possible to have more than one active elixir at a time. If a second elixir is consumed while another is active, roll on the miscibility table.

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Managrams

Managrams are spells written on a portable ritually prepared surface, usually a paper or slate of metal or clay. After it is used the writing vanishes and the surface becomes blank. There are four types.

Scroll
The most common type of managram. It is simply a spell, imprinted on a page in usable form. Any mystic capable of casting spells of that type (arcane, divine, or primal) can read the scroll and cast the spell, even if the level of the spell would normally be beyond their ability. Mystics often pen scrolls with useful spells and hide them away as an emergency resource.
Glyph
A spell rune any creature can activate through physical touch and speaking a command word. Usually the trigger word is written on the item bearing the glyph, though not always. Most glyphs confer some beneficial effect, like healing or personal enhancement. Alternatively, they can be trap items that release an effect when damaged or broken.
Grammarie
A complicated ritual laid out across a broad surface. Most look like impressive masses of writing, hieroglyphs, diagrams, and astrological markings. Like magical 'software' coded and run by a computer, grammaries enable feats of magic no individual mystic could perform using their mind alone. All grammaries have class and level requirements, and may only be used in conjunction with the right materials, sacrifices, or phenomena.
Malevograph
A written curse that targets anyone reading it. Such a trap may be situational or designed to target certain types of creatures. Powerful mystics usually craft them to protect their secrets, ward their spellbooks, or punish their enemies.