1. Artifact Assembly. A spellcaster needs help collecting components to build an artifact. 

  2. Assassination Job. A patron asks the party to assassinate an evil person protected by the law.

  3. Avenge Innocent. A commoner asks the party to avenge an innocent who was victimized. 

  4. Blackmailer. A desperate person seeks help dealing with an anonymous blackmailer. 

  5. Bond Party. A patron asks the PCs to attend a party with a list of espionage objectives. 

  6. Castle Siege. A patron seeks help defending a besieged fortress.  

  7. City Invasion. The party invades a region military style; loot, pillage, and raze targets. 

  8. Con Artist. The party is targeted by a con artist or asked to find a con artist.

  9. Court Trial. The party is asked to investigate a crime for an ongoing trial. 

  10. Cursed Object. The party must save someone from the influence of a cursed object. 

  11. Destined Child. The party must protect a destined child from exploitation by villians. 

  12. Dream Journey. The party has a dream journey due to some spiritual phenomenon. 

  13. Drug Bust. A law enforcement group asks help busting slavers or drugdealers. 

  14. Escort Run. The party must transport a vulnerable subject from point A to point B. 

  15. Exorcism. A spirit must be excised from a creature, person, location, or object. 

  16. Curse Breaking. The party is asked to research the removal of a curse. 

  17. Framed. The PCs are framed, and must exonerate themselves while being hunted.

  18. Great Race. The party must travel from one place to another at great speed. 

  19. Haunting. The party must resolve a haunting, typically with investigation. 

  20. Heist. The party must heist something in difficult circumstances. 

  21. Kaiju Attack. A powerful monster attacks, causing a disaster. 

  22. Kidnapping. The party must kidnap or recover the target of a kidnapping. 

  23. Lost In Space. The party becomes lost in wilderness or other plane, and must get home. 

  24. Magic Research. A spellcaster needs to complete a checklist of dangerous research tasks.

  25. Malicious Fey. A malicious fey is being a douche, and the party must hunt it down. 

  26. Missing Person. The party is asked to locate a missing person in a city or wilderness. 

  27. Murder Mystery. The party is asked to solve a murder mystery with dangerous stakes. 

  28. Mystic Puzzle. The party stumbles across a magical puzzle, or is asked for help by a patron. 

  29. Mythic Hunt. A patron invites the party to hunt a dangerous creature for a reward. 

  30. Natural Disaster. A natural disaster occurs, and the party must run damage control. 

  31. Negotiate Peace. The party is asked to negotiate peace between two warring groups. 

  32. Plague Outbreak. The party is present when a plague breaks out, and must survive. 

  33. Planar Incursion. A portal opens, releasing creatures and energies which must be stopped. 

  34. Planar Jaunt. The party is invited to travel to another plane for research or looting. 

  35. Political Issue. The party is asked to resolve a political disaster. 

  36. Prophesy. The party is asked to investigate, ensure, or prevent a prophecy. 

  37. Recruiting Job. A patron asks the party to recruit talent for some undertaking. 

  38. Rescue Mission. The party must enter dangerous territory to exfiltrate allies. 

  39. Rival Party. The adventurers find themselves competing with a rival group. 

  40. Ruin Exploration. The party needs to explore a ruined location and purge hostiles. 

  41. Scavenger Hunt. The party is given a list of rare items they must gather for a patron. 

  42. Serial Killer. The party must hunt a murderer killing people in an urban setting. 

  43. Smuggling Job. The party must smuggle something past authorities, or bust smugglers. 

  44. Territory Clash. The party joins a military group to capture territory or prevent a land grab. 

  45. Tournament. The party needs to enlist in a tournament for some reason. 

  46. Trade Journey. The party delivers goods to a remote place, or helps another do so. 

  47. Train Student. The party is asked to level someone else for their patron. 

  48. Treasure Map. The party obtains a map to treasure and follow it through peril. 

  49. Vampire Hunt. A patron seeks to rid a region of vampires prowling the night. 

  50. Zombie Outbreak. The party is exposed to an undead apocalypse, and must survive.